Blink=comp("Head_Flat_Med").layer("Head Controls").effect("Blink")("Slider");
MouthShape=comp("Head_Flat_Med").layer("Head Controls").effect("MouthShape")("Slider");
Jaw=comp("Head_Flat_Med").layer("Head Controls").effect("Jaw")("Slider");
Smile=comp("Head_Flat_Med").layer("Head Controls").effect("Smile")("Slider");
EyeBrows=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrows")("Slider");
Anger=comp("Head_Flat_Med").layer("Head Controls").effect("Anger")("Slider");
Cheeks=comp("Head_Flat_Med").layer("Head Controls").effect("Cheeks")("Slider");
PosX=transform.position[0];
PosY=transform.position[1]+(Jaw-(MouthShape)*25)-(Smile*.15);
[PosX,PosY];
Blink=comp("Head_Flat_Med").layer("Head Controls").effect("Blink")("Slider");
MouthShape=comp("Head_Flat_Med").layer("Head Controls").effect("MouthShape")("Slider");
Jaw=comp("Head_Flat_Med").layer("Head Controls").effect("Jaw")("Slider");
Smile=comp("Head_Flat_Med").layer("Head Controls").effect("Smile")("Slider");
EyeBrows=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrows")("Slider");
Anger=comp("Head_Flat_Med").layer("Head Controls").effect("Anger")("Slider");
Cheeks=comp("Head_Flat_Med").layer("Head Controls").effect("Cheeks")("Slider");
PosX=transform.position[0]+(Smile);
PosY=transform.position[1]+(Jaw-(MouthShape)*25)*.5-(Smile*.7);
[PosX,PosY];
Blink=comp("Head_Flat_Med").layer("Head Controls").effect("Blink")("Slider");
MouthShape=comp("Head_Flat_Med").layer("Head Controls").effect("MouthShape")("Slider");
Jaw=comp("Head_Flat_Med").layer("Head Controls").effect("Jaw")("Slider");
Smile=comp("Head_Flat_Med").layer("Head Controls").effect("Smile")("Slider");
EyeBrows=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrows")("Slider");
Anger=comp("Head_Flat_Med").layer("Head Controls").effect("Anger")("Slider");
Cheeks=comp("Head_Flat_Med").layer("Head Controls").effect("Cheeks")("Slider");
PosX=transform.position[0]-(Smile*.8);
PosY=transform.position[1]+(Jaw-(MouthShape)*25)*.5-(Smile*.5);
[PosX,PosY];
Blink=comp("Head_Flat_Med").layer("Head Controls").effect("Blink")("Slider");
MouthShape=comp("Head_Flat_Med").layer("Head Controls").effect("MouthShape")("Slider");
Jaw=comp("Head_Flat_Med").layer("Head Controls").effect("Jaw")("Slider");
Smile=comp("Head_Flat_Med").layer("Head Controls").effect("Smile")("Slider");
EyeBrows=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrows")("Slider");
Anger=comp("Head_Flat_Med").layer("Head Controls").effect("Anger")("Slider");
Cheeks=comp("Head_Flat_Med").layer("Head Controls").effect("Cheeks")("Slider");
PosX=transform.position[0];
PosY=transform.position[1]-(EyeBrows*.5)+(Anger*.3);
[PosX,PosY];
Blink=comp("Head_Flat_Med").layer("Head Controls").effect("Blink")("Slider");
MouthShape=comp("Head_Flat_Med").layer("Head Controls").effect("MouthShape")("Slider");
Jaw=comp("Head_Flat_Med").layer("Head Controls").effect("Jaw")("Slider");
Smile=comp("Head_Flat_Med").layer("Head Controls").effect("Smile")("Slider");
EyeBrows=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrows")("Slider");
EyeBrowRT=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrow_RT")("Slider");
EyeBrowLFT=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrow_LFT")("Slider");
Anger=comp("Head_Flat_Med").layer("Head Controls").effect("Anger")("Slider");
Cheeks=comp("Head_Flat_Med").layer("Head Controls").effect("Cheeks")("Slider");
PosX=transform.position[0]-(Anger*.5);
PosY=transform.position[1]-EyeBrows-EyeBrowLFT+(Blink*5);
[PosX,PosY];
Blink=comp("Head_Flat_Med").layer("Head Controls").effect("Blink")("Slider");
MouthShape=comp("Head_Flat_Med").layer("Head Controls").effect("MouthShape")("Slider");
Jaw=comp("Head_Flat_Med").layer("Head Controls").effect("Jaw")("Slider");
Smile=comp("Head_Flat_Med").layer("Head Controls").effect("Smile")("Slider");
EyeBrows=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrows")("Slider");
EyeBrowRT=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrow_RT")("Slider");
EyeBrowLFT=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrow_LFT")("Slider");
Anger=comp("Head_Flat_Med").layer("Head Controls").effect("Anger")("Slider");
Cheeks=comp("Head_Flat_Med").layer("Head Controls").effect("Cheeks")("Slider");
PosX=transform.position[0]+(Anger*.5);
PosY=transform.position[1]-EyeBrows-EyeBrowRT+(Blink*5);
[PosX,PosY];
Blink=comp("Head_Flat_Med").layer("Head Controls").effect("Blink")("Slider");
MouthShape=comp("Head_Flat_Med").layer("Head Controls").effect("MouthShape")("Slider");
Jaw=comp("Head_Flat_Med").layer("Head Controls").effect("Jaw")("Slider");
Smile=comp("Head_Flat_Med").layer("Head Controls").effect("Smile")("Slider");
EyeBrows=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrows")("Slider");
Anger=comp("Head_Flat_Med").layer("Head Controls").effect("Anger")("Slider");
Cheeks=comp("Head_Flat_Med").layer("Head Controls").effect("Cheeks")("Slider");
PosX=transform.position[0]+Smile
PosY=transform.position[1]-Smile-Cheeks-(Blink*3);
[PosX,PosY];
Blink=comp("Head_Flat_Med").layer("Head Controls").effect("Blink")("Slider");
MouthShape=comp("Head_Flat_Med").layer("Head Controls").effect("MouthShape")("Slider");
Jaw=comp("Head_Flat_Med").layer("Head Controls").effect("Jaw")("Slider");
Smile=comp("Head_Flat_Med").layer("Head Controls").effect("Smile")("Slider");
EyeBrows=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrows")("Slider");
Anger=comp("Head_Flat_Med").layer("Head Controls").effect("Anger")("Slider");
Cheeks=comp("Head_Flat_Med").layer("Head Controls").effect("Cheeks")("Slider");
PosX=transform.position[0]-Smile;
PosY=transform.position[1]-Smile-Cheeks-(Blink*3);
[PosX,PosY];
None. There is no code for the nose. Huh.
Blink=comp("Head_Flat_Med").layer("Head Controls").effect("Blink")("Slider");
MouthShape=comp("Head_Flat_Med").layer("Head Controls").effect("MouthShape")("Slider");
Jaw=comp("Head_Flat_Med").layer("Head Controls").effect("Jaw")("Slider");
Smile=comp("Head_Flat_Med").layer("Head Controls").effect("Smile")("Slider");
EyeBrows=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrows")("Slider");
Anger=comp("Head_Flat_Med").layer("Head Controls").effect("Anger")("Slider");
Cheeks=comp("Head_Flat_Med").layer("Head Controls").effect("Cheeks")("Slider");
PosX=transform.position[0];
PosY=transform.position[1]-(Smile*.1)+(Jaw-MouthShape*25)*.25;
[PosX,PosY];
Blink=comp("Head_Flat_Med").layer("Head Controls").effect("Blink")("Slider");
MouthShape=comp("Head_Flat_Med").layer("Head Controls").effect("MouthShape")("Slider");
Jaw=comp("Head_Flat_Med").layer("Head Controls").effect("Jaw")("Slider");
Smile=comp("Head_Flat_Med").layer("Head Controls").effect("Smile")("Slider");
EyeBrows=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrows")("Slider");
Anger=comp("Head_Flat_Med").layer("Head Controls").effect("Anger")("Slider");
Cheeks=comp("Head_Flat_Med").layer("Head Controls").effect("Cheeks")("Slider");
PosX=transform.position[0];
PosY=transform.position[1]+Jaw;
[PosX,PosY];
CODE ADDED TO THE PUPPET PINS NEAR THE JAW.
 |
The three to the left and right of the Chin pin. Those are Puppet Pins with no Null Objects. How the hell does this make any sense to me? |
Both Sides:
Blink=comp("Head_Flat_Med").layer("Head Controls").effect("Blink")("Slider");
MouthShape=comp("Head_Flat_Med").layer("Head Controls").effect("MouthShape")("Slider");
Jaw=comp("Head_Flat_Med").layer("Head Controls").effect("Jaw")("Slider");
Smile=comp("Head_Flat_Med").layer("Head Controls").effect("Smile")("Slider");
EyeBrows=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrows")("Slider");
Anger=comp("Head_Flat_Med").layer("Head Controls").effect("Anger")("Slider");
Cheeks=comp("Head_Flat_Med").layer("Head Controls").effect("Cheeks")("Slider");
PosX=effect("Puppet").arap.mesh("Mesh 1").deform("Puppet Pin #").position[0];
PosY=effect("Puppet").arap.mesh("Mesh 1").deform("Puppet Pin #").position[1]+(Jaw*.4);
[PosX,PosY];
CODE ADDED TO PUPPET PINS ON EYEBROWS
 |
Don't forget, the "center" of all these Null objects are in the Upper Left corner. |
- Eyebrow_LFT_01 (inner corner)
Blink=comp("Head_Flat_Med").layer("Head Controls").effect("Blink")("Slider");
MouthShape=comp("Head_Flat_Med").layer("Head Controls").effect("MouthShape")("Slider");
Jaw=comp("Head_Flat_Med").layer("Head Controls").effect("Jaw")("Slider");
Smile=comp("Head_Flat_Med").layer("Head Controls").effect("Smile")("Slider");
EyeBrows=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrows")("Slider");
EyeBrowRT=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrowRT")("Slider");
EyeBrowLFT=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrowLFT")("Slider");
Anger=comp("Head_Flat_Med").layer("Head Controls").effect("Anger")("Slider");
Cheeks=comp("Head_Flat_Med").layer("Head Controls").effect("Cheeks")("Slider");
PosX=transform.position[0]-(Anger*.5);
PosY=transform.position[1]-(EyeBrows*0.7)-(EyeBrowLFT*.7)+(Blink*3)+(Anger*.3);
[PosX,PosY];
- Eyebrow_LFT_02 (outer corner)
Blink=comp("Head_Flat_Med").layer("Head Controls").effect("Blink")("Slider");
MouthShape=comp("Head_Flat_Med").layer("Head Controls").effect("MouthShape")("Slider");
Jaw=comp("Head_Flat_Med").layer("Head Controls").effect("Jaw")("Slider");
Smile=comp("Head_Flat_Med").layer("Head Controls").effect("Smile")("Slider");
EyeBrows=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrows")("Slider");
EyeBrowRT=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrowRT")("Slider");
EyeBrowLFT=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrowLFT")("Slider");
Anger=comp("Head_Flat_Med").layer("Head Controls").effect("Anger")("Slider");
Cheeks=comp("Head_Flat_Med").layer("Head Controls").effect("Cheeks")("Slider");
PosX=transform.position[0];
PosY=transform.position[1]-(EyeBrows*.4)-(EyeBrowLFT*.4)+(Blink*2);
[PosX,PosY];
- Eyebrow_RT_01 (inner corner)
Blink=comp("Head_Flat_Med").layer("Head Controls").effect("Blink")("Slider");
MouthShape=comp("Head_Flat_Med").layer("Head Controls").effect("MouthShape")("Slider");
Jaw=comp("Head_Flat_Med").layer("Head Controls").effect("Jaw")("Slider");
Smile=comp("Head_Flat_Med").layer("Head Controls").effect("Smile")("Slider");
EyeBrows=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrows")("Slider");
EyeBrowRT=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrowRT")("Slider");
EyeBrowLFT=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrowLFT")("Slider");
Anger=comp("Head_Flat_Med").layer("Head Controls").effect("Anger")("Slider");
Cheeks=comp("Head_Flat_Med").layer("Head Controls").effect("Cheeks")("Slider");
PosX=transform.position[0]+(Anger*.5);
PosY=transform.position[1]-(EyeBrows*0.7)-(EyeBrowRT*.7)+(Blink*3)+(Anger*.3);
[PosX,PosY];
- Eyebrow_RT_02 (outer corner)
Blink=comp("Head_Flat_Med").layer("Head Controls").effect("Blink")("Slider");
MouthShape=comp("Head_Flat_Med").layer("Head Controls").effect("MouthShape")("Slider");
Jaw=comp("Head_Flat_Med").layer("Head Controls").effect("Jaw")("Slider");
Smile=comp("Head_Flat_Med").layer("Head Controls").effect("Smile")("Slider");
EyeBrows=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrows")("Slider");
EyeBrowRT=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrowRT")("Slider");
EyeBrowLFT=comp("Head_Flat_Med").layer("Head Controls").effect("EyeBrowLFT")("Slider");
Anger=comp("Head_Flat_Med").layer("Head Controls").effect("Anger")("Slider");
Cheeks=comp("Head_Flat_Med").layer("Head Controls").effect("Cheeks")("Slider");
PosX=transform.position[0];
PosY=transform.position[1]-(EyeBrows*.4)-(EyeBrowRT*.4)+(Blink*2);
[PosX,PosY];
Oddly enough, when I linked the Pins to the Null Object, the Eyebrow flew off the screen! So what I did is remembered (wrote down) the XY coordinates of the Puppet Pin before attaching the pin to the Null Object, then went to the Null object and plugged in the XY values. The Null Object floated out in the Netherworld, but the EyeBrow was good to go.
So.... WHEW! That's a lot of stuff! Time to take the weekend off!