Friday, February 1, 2013

SWF and After Effects, Sliders, AND DuIK Part 2

So, Now, for some reason, I am having issues rendering the SWF's in my After Effects program.
What the....?!?!
I did some research, and looked at some forum posts, and I even tested it out on another computer with Ae CS4 (which ended up working just fine). The only thing I can think of is that a plug-in I have is screwing up the rendering of SWF files.

SO... I am going to try and recreate the puppet with FXG files.
Yay.

SO, I put all the body parts in frame one of the Flash timeline, and exported a FXG. I then imported it into Adobe Illustrator.  I bypassed the issues I had before with body parts disappearing by making sure everything was broken up and (important) the vectors were colored with a color number, not a bitmap swatch (which I had done before to make it easier to universally change colors in Flash.)

I imported it into After Effects.  To recap:

Thursday, January 17, 2013

Cubify - Express Yourself in 3D



Print anything up to 5.5" x 5.5" x 5.5"... or 140mm x 140mm x 140mm, at 200 microns. All for $1299!


And it matches my coffee maker!


Wednesday, January 9, 2013

SWF and After Effects, Sliders, AND DuIK Part 1



Go to http://ik.duduf.com and download the IK tools. Install the files in the scripts folder of After Effects: (win = c:\Program Files\Adobe\Adobe After Effects\Support Files\Scripts”,  mac : “Applications/Adobe After Effects/Scripts/").

So I set that up and began working on my Flash file to see if I can export  my characters body parts and the head to be ready for flash.

I will first make a copy of my flash file. With the first copy I am going to delete everything except the head. I will keep the 378 Frames that I used to lip sync to a high quality audio file I received.

That's a lot of chatterin'!
I exported the head as a SWF file. Importing that into After Effects is no big issue. Once I put it in a Composition, I imported the audio file to the comp and named it  "Head". I then proceeded to create a new comp for the body.

Leather Medic Bag For Sale


  • Hand cut and 2-needle saddle stitched (no lock stitch; will not unravel and easy to repair). 
  • Inner pocket for iPad or composition book. 
  • Smaller pockets on the inside for pencils, phone, and other smaller items.
  • Slightly used, but will put a nice coat of mink oil before sending it out.
  • Dimensions 12.5 x 11 x 3.5

At my ESTY store!

Friday, January 4, 2013

MORE Flash to After Effects Experiment 02: Exporting FXG



I continued my tutorial (or more like "self-teaching") with Flash and FXG files. As stated in part one of this foray, I am starting off with all the parts of the character in separate layers.

I then moved the Anchor points of all the characters to have the rotation match the ones I had in Flash. A little tedious, but so far so good.


Once I did that, I made sure to parent the limbs in the correct manner in order to make sure, for example, the hand moved with the forearm when I rotated the upper arm. I did this with the pick whip.


What I did was this:

Wednesday, January 2, 2013

Rigging Characters: Tutorial By Daniel Gies



It looks like it uses Null objects to set the rotation points! Hm... interesting....

Here is the code for the Null Objects:


n=thisComp.layer("Name_of_Null_Object")
nullpos=n.toComp(n.anchorPoint);
fromComp(nullpos);

Sunday, December 23, 2012

Flash Animation Tutorial #1, Setup your file - Alex Butera

These tutorials give the basicis on getting started with Linear Animation in Flash, and also discusses After Effects intergration.

The author:
alexbutera.tumblr.com
twitter.com/AlexButera

Flash Tutorials On Traditional Animation

Friday, December 21, 2012

Flash to After Effects Experiment 02: Exporting FXG


FXG

A FXG file is a "new" file that Flash exports, instead of the usual Adobe Illustrator filetype (.ai).  Why Adobe did this? I don't know.

So, with that, I fired up Illustrator and saw how it imported. 

What the...?
It did not import the forearm. I decided to go back to Flash and break up the symbol that had all the arm shapes in it and put each symbol in it's own layer.  I also decided to draw a new hand with the fingers separated (for another test I want to see...)

That's a little better...

Thursday, December 20, 2012

Flash to After Effects Experiment 01: Exporting Characters?

So, I did some stuff a LOOOOONG time ago with some STTNG Characters drawn by Josh Howard.   I worked in Flash tracing out the character of Data, trying to make animatable character for me to use for cartoons.

Well, I let things go a little bit--starting College up again and all--and never did finish up.

However, I have been doing some thinking, and I wondered if there is a way to import characters I draw up in Flash into After Effects and animate them there, using AEs powerful effects and the like.  There are a few different ways to do animation in AE, so I wasn't sure which one I should use.

So, I decided to try some experiments to see if it would work. I made a new FLA with just one frame. I splayed out the arms and legs of Data so I can try out different types of animation.

Wednesday, December 12, 2012

Digitalbolex.com - 2K for $3K? Yes Please!

So, supposedly there is a gap for videomakers who want to shoot High Quality video, but supposedly can't afford a 16 to 20 thousand dollar camera. (damn, that IS expensive)

Enter Digital Bolex. They used all common parts (in other words, no custom chips or processors or whatnot) and slapped together this camera. A 2K camera for around three thousand bucks.

Artist depiction... NICE!

So this thing can kick out 2336 by 1752, 2048 by 1152, the two flavors of HD and even a 720 by 480, if you want to totally waste the potential of the camera. It records to CompactFlash cards, so if you have some of those lying around you're set. The file size is 2 to 3 MB per FRAME, so you better have some big cards like around, though!

Framerate goes up to 32fps for 2K, 60fps for 720p, and 90 for the 480p. So... SLO-MO ENABLED!

Here it is looking like a Retro-Spider cam!
Here is the spec sheet, and here is the website: Products | digitalbolex.com

And.. .yeah. Sweet